

if he/she's already WASTING for blood, just give them the blood straight away. if he/she's already craving for blood when you start the run, give her/him blood after a few battles/corridors (i give them blood after 4 battles)(this phase is where your vampire will go BLOODLUST and you will get vampiric bonuses)

when you start the run, if your vampire is on passive, wait till he/she becomes craving for the blood. pick up two blood vials for your quest, for one vampire.(i always want to be on safe side so i pick two, and now they increased the drop rate of blood very significantly so you can get them in the dungeons, so there isn't any inventory space lost, you're preserving the space while keeping use of it) Lets say you are gonna start a run with a vampire on your team: I mean, feel free to try to sell me otherwise, but, especially with the fact that CC comes with strong "set" trinkets that don't require people to be cursed to get a lot of power, I don't see what Cursed characters *truly* bring to the table to outweigh their two tons of downsides. Giving *myself* clutch ways to get screwed is not on my to do list =P

I'd rather put slightly less damage exactly where I want it every time, than more damage sometimes. Like, a Plague Doctor caaaaan do damage, but he mostly does status effects, which give no damns about +Damage state. Aren't really there to do damage as a center point. Which I do quite a bit, but at least I get to control that.Īlso also more than a few classes don't get much out of the damage buff because they. There are enough good trinkets to go around that I'm more squeezed for slots to put them in than I am for stuff to put in them, and the +25% damage is functionally a lie when they can erratically choose to take their own actions, w/e, meaning they can easily be a net negative even when they're supposed to be "good," and you have to deal with them constantly throwing Stress on the party at random, at which point they're a double liability if taken on anything other than a short or rushed medium run.Īnd if a character is going to have a tendency to be a liability, why NOT replace them with one that isn't? Hell, if I wanted +Effectiveness for a stress trade off I'd use heads and whatever.
